Official game interface screenshot

Production is the mechanic that decides more games than anything before combat even starts. If you understand how factories are split, what production efficiency is, and why you keep running short on resources mid-game, you'll play better than most people from day one.

Factory Types

There are three types of factory and each produces something different. They're not interchangeable, so the ratio between them defines what kind of country you're building.

A detail almost nobody explains: unlike military factories, shipyards have no "production efficiency" — they perform at maximum from the very first day you put them to work on something.

Production Efficiency

Each production line in a military factory starts at 10% efficiency and climbs gradually toward a 50% cap (both values improvable with technology and national focuses). Without any bonus, it can take up to 500 days to reach the max.

Switching production lines penalizes the efficiency you'd already built up. How much you lose depends on how drastic the change is: if you only switch to a variant of the same design you keep up to 90% of the efficiency, but if you switch to a completely different equipment type you can drop as low as 10%.

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In practice: don't switch your tank or plane design every other week just because a new part showed up in the designer. Plan the design ahead of time and stick with it long enough to pay off the accumulated efficiency.

The 7 Strategic Resources

Everything you build depends on having access to these resources. If you're short on one, the production line that needs it loses performance — up to -100% on the factories with lowest priority.

Watch out for this: resources can't be stockpiled (except for refined fuel). If you have surplus output of a resource on a given day, that surplus is lost — it doesn't carry over to the next day.

Common Mistakes

The typical new-player mistake is building too many military factories too early, before having a solid civilian base to support them, and then redesigning equipment every few months, wiping out all the accumulated efficiency. Prioritize civilian factories early on, pick an equipment design, and stick with it.