Hearts of Iron IV has been piling up DLC since 2016, and by now the Steam store page scares off anyone new to the game. This guide sorts the wheat from the chaff: the major expansions that change mechanics across the whole game, versus the smaller packs that just add specific countries — so you know exactly where your money is going before you spend it.

Major Expansions

These are the ones that truly change how the game plays, not just which countries have a focus tree:

For Spain specifically: La Résistance is the expansion that gave it real depth, with an expanded civil war and separate focuses for the Nationalist side and the Republic. If you want to play Spain in depth, it's priority number one.
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Country or Theater Packs

These are cheaper and, except for Thunder at Our Gates, don't bring big new mechanics — just focus trees for specific countries:

Peace for Our Time and Thunder at Our Gates, together with No Compromise, No Surrender (above, among the major expansions) and the cosmetic Warships of the Pacific, make up Expansion Pass 2 — though, despite the pack's "Pacific" label, Peace for Our Time is set in Czechoslovakia, not that region.

What's Already Free

Through earlier updates, these have already been folded into the base game for free: Man the Guns (ship designer, naval treaties), Waking the Tiger (China's trees), Death or Dishonor (Hungary, Romania, Czechoslovakia, Yugoslavia), Together for Victory (Canada, Australia, New Zealand, India, South Africa) and Poland: United and Ready.

Where to Start

My advice if you're only spending money on one major expansion: make it the one covering the country or region you actually want to play. There's no point paying for advanced naval mechanics if your plan is holding the trenches with Spain or Germany. As a general rule, La Résistance and No Step Back give you the most mileage if you're playing in Europe; the small country packs are only worth it once that specific nation appeals to you, not before.