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Nations
Germany
How to reach 1939 with your industry and doctrine ready, without depending on the historical script.
FILE NO. 007 — ITALYItaly
How to turn a weak industry into a Mediterranean power without opening more fronts than you can sustain.
FILE NO. 006 — USSRUSSR
How to survive the weak early game and make the most of the biggest manpower and industry potential in the game.
FILE NO. 015 — POLANDPoland
Caught between Germany and the USSR: how to hold out longer than history did.
FILE NO. 009 — UNITED KINGDOMUnited Kingdom
How to manage a scattered empire and balance the Navy and army before France falls.
FILE NO. 013 — FRANCEFrance
The Maginot Line, mobile reserves and the alliance with the UK: how not to repeat the six weeks of 1940.
FILE NO. 014 — UNITED STATESUnited States
The biggest industrial potential in the game, if you know how to manage the shift from isolationism to intervention.
FILE NO. 008 — JAPANJapan
How to close out the Chinese front as soon as possible and calmly decide between expanding north or south.
FILE NO. 016 — CHINAChina
Warlords, communists and the war against Japan: how to unify before attrition becomes too much.
FILE NO. 045 — COMMUNIST CHINACommunist China
Squeezed between Japan and the Nationalists: how to survive first and win later, with almost no industry.
FILE NO. 001 — SPAINSpain
From the coup to Mediterranean power: the optimal route, key decisions and mistakes that will cost you the game.
FILE NO. 054 — PORTUGALPortugal
How to make the most of the Atlantic position and colonial empire without getting dragged into the war.
FILE NO. 046 — INDIAIndia
How to make the most of the largest industrial and manpower potential in the British Empire.
FILE NO. 043 — CANADACanada
How to supply industry and manpower to the UK while gaining your own autonomy along the way.
FILE NO. 044 — AUSTRALIAAustralia
How to prepare the Pacific defense while still contributing to the British war effort in Europe.
FILE NO. 041 — FINLANDFinland
How to hold off the USSR by using the forest, the cold and morale instead of brute force.
FILE NO. 052 — SWEDENSweden
How to maintain armed neutrality, or take the step toward intervention at just the right moment.
FILE NO. 042 — YUGOSLAVIAYugoslavia
How to manage internal tensions before the Axis decides the rest for you.
FILE NO. 048 — GREECEGreece
How to use the mountainous terrain to stop Italy and Germany, just like the real Greece did.
FILE NO. 076 — AUSTRIAAustria
Communism, republic, a Habsburg restoration, or fascist resistance: your fate against the Anschluss also depends on which Germany you get.
FILE NO. 049 — HUNGARYHungary
How to reclaim revisionist territory without ending up completely dragged along by Germany.
FILE NO. 066 — CZECHOSLOVAKIACzechoslovakia
How to fortify the German border in time and decide between handing over the Sudetenland or seeking allies of your own.
FILE NO. 050 — ROMANIARomania
How to protect your Ploiești oil fields and pick the right moment to switch sides.
FILE NO. 051 — BULGARIABulgaria
How to reclaim territory in the Balkans without dragging yourself into a war with the USSR.
FILE NO. 047 — TURKEYTurkey
How to profit from controlling the Bosphorus strait without getting dragged into either side.
FILE NO. 077 — IRANIran
Sitting on one of the biggest oil reserves in the game, caught between the UK and the USSR: communism, republic, fascist Greater Iran, or the Pahlavi Empire.
FILE NO. 078 — AFGHANISTANAfghanistan
Two military factories, no navy or air force, and some of the most outlandish endings in the game: from King Zahir to the Emirate of Pashtunistan.
FILE NO. 053 — MEXICOMexico
How to make the most of being close to the United States and build up national industry without rushing.
FILE NO. 067 — BRAZILBrazil
Communist revolution, an imperial crown, or Vargas's Estado Novo: pick which Brazil you're going to build.
FILE NO. 068 — SIAMSiam
How to survive between French Indochina and British Burma until you find a sponsor.
FILE NO. 075 — PHILIPPINESPhilippines
Independence, monarchy, communism, or fascism: choose which path America's smallest subject takes.
Game Mechanics
National Stats
Stability, war support, manpower, political power and command power: the five numbers that run your game.
FILE NO. 060 — FUNDAMENTALSPolitics
Political power, the focus tree, laws and ministers: where your PP really goes and what's worth spending it on.
FILE NO. 074 — FUNDAMENTALSNational Focuses
How the system works under the hood: prerequisites, mutual exclusion, the generic tree, and which focuses to prioritize first.
FILE NO. 061 — FUNDAMENTALSDecisions
Generic categories vs. country-specific ones, the real cost of cracking down on the opposition, and the order that actually works.
FILE NO. 070 — FUNDAMENTALSCheats and Console Commands
The commands you'll actually use, chosen with judgment — not the unfiltered list of 170-plus that exist.
Combat Width
The mechanic that confuses newcomers the most: what combat width is, and two templates that always work.
FILE NO. 019 — AIRAir Warfare
Why almost everything in the air war depends on securing air superiority over the front first.
FILE NO. 018 — NAVALNaval Warfare
Fleet composition, convoy protection, and why submarines are so dangerous to unescorted ships.
FILE NO. 017 — DOCTRINECombat Doctrines
Mobile Warfare, Superior Firepower, Mass Assault and Grand Battle Plan, explained without jargon.
FILE NO. 020 — COMMANDMilitary Command
Command traits, command capacity, and how to organize your command tree without losing performance along the way.
FILE NO. 064 — TEMPLATESDivision Templates
Combat battalions, support companies, and how much experience each change costs in the division designer.
FILE NO. 065 — RECRUITMENTRecruitment and Deployment
Manpower, conscription laws, and how to use the training queue without getting stuck mid-war.
FILE NO. 071 — TANKSTank Designer
Chassis, engine, armor, turret, and main gun: how to build the vehicle your army actually needs.
FILE NO. 072 — AVIATIONAircraft Designer
Airframe, engine, and main armament: how to build the fighter or bomber your air force actually needs.
FILE NO. 073 — NAVALShip Designer
Hull, engine, and main armament: how to build the destroyer, cruiser, or battleship your fleet actually needs.
Military Production
Civilian vs. military factories, production efficiency, and the 7 strategic resources explained without jargon.
FILE NO. 057 — CONSTRUCTIONConstruction
Construction speed, how many projects you can run at once, and where it's worth investing your industry.
FILE NO. 039 — TRADEResource Trade
How to buy the resources you're missing, who to trade with, and what happens when the supply gets cut off.
FILE NO. 058 — LOGISTICSLogistics
Supply network, railways, and trucks: why your divisions run out of supply and how to avoid it.
FILE NO. 059 — MARKETInternational Market
How to buy and sell equipment between nations, and how that surplus ends up speeding up your construction.
FILE NO. 040 — SELF-SUFFICIENCYSelf-Sufficiency
Synthetic refineries, resource extraction, and when chasing autarky just isn't worth it.
FILE NO. 063 — ECONOMYMIO
Military Industrial Organizations: how they grow in size, their irreversible traits, and the policies that unlock at level 6.
Technological Advances
Research slots, the cost of getting ahead of your time, and how to decide what to research first.
FILE NO. 055 — RESEARCHSpecial Projects
Nuclear weapons, rockets and the rest of the secret projects Götterdämmerung brought in.
Diplomacy and Factions
Factions, guarantees, non-aggression pacts and world tension, explained so you don't enter the war isolated.
FILE NO. 038 — INTELLIGENCEIntelligence Agency
Espionage operations, code-breaking, and how to defend yourself against enemy agents.
FILE NO. 062 — OCCUPATIONOccupation and Resistance
The resistance thresholds that end in rebellion, compliance, and how much garrison you really need.
FILE NO. 069 — PUPPETSPuppets
The four autonomy levels, their real advantages, and when puppeting pays off more than annexing outright.
DLCs & Expansions
Which DLC to Buy First
Every major expansion and country pack explained, and which one to start with depending on the nation you want to play.
FILE NO. 012 — DLCsThunder at Our Gates
The newest Theater Pack: Australia, Siam, Indonesia, Army General Headquarters, and ship captains.
FILE NO. 030 — DLCsPeace for Our Time
An alternate focus tree for Czechoslovakia that stands up to Germany at the Munich Conference.
FILE NO. 026 — DLCsNo Compromise, No Surrender
Aircraft carriers, new doctrines and an expanded faction system — Japan and China with overhauled trees.
FILE NO. 027 — DLCsGraveyard of Empires
India, Iran, Iraq and Afghanistan get their own focus trees centered on regional resistance.
FILE NO. 025 — DLCsGötterdämmerung
Special projects (nuclear weapons, rockets) and Germany's focus tree rewritten from scratch.
FILE NO. 028 — DLCsTrial of Allegiance
Brazil, Argentina, Chile, Paraguay and Uruguay get their own focus trees.
FILE NO. 024 — DLCsArms Against Tyranny
Military Industrial Organizations and the international arms market — the Nordic countries enter the game.
FILE NO. 023 — DLCsBy Blood Alone
The plane designer and peace conferences — Italy overhauled with much greater depth.
FILE NO. 022 — DLCsNo Step Back
Officer corps, army spirits and the tank designer — the USSR and Poland completely overhauled.
FILE NO. 029 — DLCsBattle for the Bosporus
Bulgaria, Greece and Turkey get their own focus trees in a region key to the Mediterranean.
FILE NO. 021 — DLCsLa Résistance
Espionage, resistance support and collaborationist governments — the expansion that overhauled France and expanded Spain.
FILE NO. 031 — DLCsMan the Guns
The ship designer, governments in exile, and naval treaties — now integrated free into the base game.
FILE NO. 032 — DLCsWaking the Tiger
The first focus trees for Nationalist and Communist China — now integrated free into the base game.
FILE NO. 033 — DLCsDeath or Dishonor
Hungary, Romania, Czechoslovakia and Yugoslavia — now integrated free into the base game.
FILE NO. 034 — DLCsTogether for Victory
Canada, Australia, New Zealand, India and South Africa, plus the autonomy system — now integrated free.
FILE NO. 035 — DLCsPoland: United and Ready
Poland's first focus tree, now surpassed by No Step Back but integrated free into the base game.













































